Actually there are more problems i want to know how to solve.
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i have a PSD texture that i want to bake to my model, so i did texture>color. but i see my baked texture on my model is a bit blurry compare to my PSD texture. Why?
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my model has multiple UV sets. i tried to bake my textures to the model and tried to use clone to get rig of the seams. i saw no seams in zbrush and i thought everything goes well, but when i imported the textures to maya, i still see the seams. WHy?? (i turned off filter and anti-aliasing)
Anyone know How to make seamless textures across multiple UV sets?