ZBrushCentral

UV seams joining up

Is there a function in Zbrush that can avoid the UV problem seen here?

You can see that the map isnt ‘meeting’ properly.
Ive included the mesh so that the splits can be seen more easily

The map looks great in Zbrush but isnt correct back in Modo and it seems to be a UV issue.
Untitled-1.jpg

Try toggling the Smooth UV’s feature. That would be under Tool>Displacement before you calculate the map.

If that doesn’t work, you might need to turn on Tool>Geometry>Suv before you divide the mesh in the first place. (Or turn it off if you already have it on.)

Thanks Aurick

Tried both of those but it doesnt seemed to have helped (pardon the pun)

I have a feeling that this is a weird Lightwave/Modo UV issue