Hi guys,
I’m having an issue with my UV seams showing up back in modo when displacing. I’ve tried using both AUV and GUV and I get the same result. My workflow is as follows:
- Created box in modo (5x5)
- Exported as obj
- Import to ZBrush
- Subdivide up to lvl 7
- Sculpt
- Lower back to lvl 1
- Make 2048x2048 texture
- AUV Tiles
- Delete texture
- Displacement map (2048, Adaptive, Smooth On)
- Export lvl 1 mesh as obj (Qud, Mrg)
- Import lvl 1 mesh into Modo
- Apply disp map to it (setting range from -100% to 100%)
- Turn up displacement distance (to about 3m)
- Render
This is the results I’m getting:
It looks like the issue is with the UVs.
Any suggestions? This is driving me crazy!
(BTW, the ZBrush work is in Windows, not Mac)