Hi there,
What can cause this is the normals get fliped between apps. Make sure double sided isnt turned on in the display menu of ZB, your head should apear ok without it on. I found that somehow my normals got reversed and double sided was on in ZB wihout me knowing it. When taking it into Modo and back the point order got changed without me even touching the mesh.
It may be the same problem, it does look the same distortion, athough imusing Modo. Check the video out.
Thanks for the reply, tez. It’s great you even have a video to solve the flipping problem.
However with my mesh there was no flipping of the faces. Doublesided wasn’t turned on and everything looked fine. But yes, the distortion looks similar. I will look into the normals one more time, but I doubt this is causing the problem, since the vertex order stays untouched and the visual feedback seems correct.
Any other ideas?
THX!!!