My problem is that when I export an OBJ or maya file from ZBrush all of the UV seams that I had previously sewn together in maya are now broken.
That is:
- Create a simple sphere in maya and layout UVs with all edges sewn except border edges. Save as an OBJ or maya file.
- Import in to ZBrush.
- Export OBJ or Maya file from ZBrush.
- Import into maya
all UVs edges are now unsewn, that is every quad now has a border edge and needs to be resewn.
Am I missing a button somewhere???
Thanks for any advice.
- Mike