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UV seam trouble in "ma" Maya2010

How do you do?

I’m Japanese,I don’t expression my mind in English very well.
Please pardon me? Sorry.

I have been annoying UV trouble in Maya ma.
I tried to look around the solutions,but don’t catch the answers.
Please help me?

1.I made objects in Maya2010.
2.Export to ZBrush( “ma” filetype)
3.Import and sculpt ZBrush.
4.Export the objects to Maya2010(“ma” filetype).
5.Import the objects in Maya210.
6.Check the object UV in UVeditor.

I don’t understand that the object UV is divided every faces.
Therefore I saw the seam by hand・・・・

Please tell me the method to import no seamless UV?

I always respect All ZBrush users and surprise me user’s various wark.

Sincerely.

Attachments

uv.jpg

Ha, and I thought this problem comes only with .obj files. So the new .ma filetype is not flawless either.

You have to weld the uvs back again that it works. But that you have to do in your 3d package or in an uv editing program like “headus uvlayout”. That´s my workaround. If somebody has a better one, please tell.

Hallo、locusta.
Nice to meet you.

Thank you very much for your respond

Could it be that this problem is normal spec in Z3.5R3 ?

Now ,I have been using “Merge UVs” in UV command after import "ma"filetype objects in MAYA.
I have not been know this command in MAYA until recently・・・・ It’s shameful ・・・
When we use this command, vertices is welded to be maintained UV border& UV shape.

Is my workflow correct ?

・・・Sorry my poor English.

Dear ZBrush users.

Sincerely

Attachments

uv.jpg