So, I’ve got a high poly model that I have poly painted.
I want to bake the poly painting into a texture using “New From Poly Paint” but I get these really terrible seams when I use AUV or GUV. I tried PUV but it hangs…
How can I get rid of these seams? Is this a glitch with 4, 4R2, or 4R2b? I never had this problem in ZB3…
Textured with AUV…(bleh)
Textured with GUV…(bleh)
Untextured original polypaint…
Can someone please tell me what I’m doing wrong?
Thanks