A strange problem has occurred a few times with meshes divided, sculpted on o posed, and then exported from Zbrush. I have an unwrapped base mesh with the same number of points as my newly posed mesh exported from Zbrush. I transfered the UV map from base mesh to posed mesh and all seemed fine until I looked at it with texture and realized all of the points had been moved around; vertices from the head were now on the arm, etc. Does anyone know why this happens, how to deal with it, ways to not let it happen again?
Thanks in advance.