Does anyone know of a good tutorial for managing multiple uv regions? I have a flower that I made in Maya 2011 and want to texture in zbrush. the flower basically has 3 parts to it, the stem, petals and leaves. Each part has it’s own uv set. For example, I created the petal, laid out the uvs and then made instances of the petals and rotated them around the stem to complete the flower. The same process was done with the leaves. I’m not real sure the best way to export the model and then texture paint in zbrush.
The uv sets I made in maya are pretty basic and was really wanting to use the uv master plugin to get a good uv distribution. I don’t know how to achieve this in zbrush either because it seems like zbrush wants to treat the whole object as one large uv set instead of each petal using the same uv set like it would in maya because they were instanced.
Thanks in advance for any help!

