I’ve been working on a high detailed sculpture and created uv maps from the geo done in maya. I’ve got 2x2048 maps I want to import into zbrush to do some texture work but when i import the texture map it becomes warped (as shown).
My other question is if its possible to work on multiple maps at the same time,for instance I have the torso and the head on separate maps, I wouldnt want to have to keep switching between the two, unless I put it on the same map. Any suggestions?
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