I’ve created an object with UVs in Modo. I apply a grid texture to check my unwrap everything looks really good and smooth. But when I bring the OBJ into ZBrush, divide the geometry several times and apply another grid texture to check the UVs again, they change and stretch the texture too much.
Is there anything I can do to stop this from happening?
The first image below shows my UV grid texture applied in Modo and the second in ZBrush.
Thank you
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