I transferred back my obj from zbrush to maya, i made an adjustment on UV arrangement & the size of uv for my male character
I follow http://www.pixologic.com/docs/index.php/ZBrush_To_Maya_Displacement_Guide
after i transferred back to zbrush to recreate the normal mapping i created its follow the previous UV not the new one, any idead to change to new uv?
do i need re culpt my character?