ZBrushCentral

UV problem

Hello,

So I am experiencing a problem that can probably be easily fixed. So I have mutiple UV groups spanned across their own UV 1*1 box. When I export the texture from Zbrush and reimport one UV set in, it loads as a texture spread across the entire model. Can I import in multiple UV sets and load them all in Zbrush or is this an approach used to apply textures only in externals apps?

If I cannot use multiple UV sets for one model. Should I just put them all together in one 1*1 UV group? I hope I made sense. I appreciate the help!

I have just been dealing with the same thing and I found some helpful advice here: http://www.zbrushcentral.com/showthr…ighlight=tiles

good luck with this!

maybe this vid helps?

http://www.vimeo.com/6546588