ZBrushCentral

Uv Problem...Triangles?

Sorry if this posted again… last time it did not post…
so my UVs have taking up a triangle look. When iam at work :frowning:

Can somone help me with my work ?
Thanks !

Attachments

why.jpg

3D Studio Max?

What you’d do is set the # of Digits in the export options to 6. You may also have to reset xForm.

Check out the FAQ>Other Apps>Max section of ZBC to see the settings that you should be using.

O dear

I get this happening all the time. I still have no real idea what it is.

I have tried;
Sorting out the uv’s
getting rid of any triangles
banging my head against a wall
remodelling an almost identical model and having it work just fine

I think it might have somthing to do with the pelt mapper in max
No one can tell me why this happens.
If you know please let us know

Thanks and happy searching

Aurick was right, I had the same problem until I found this thread, Resetting the Xfrom will solve this, at least it did for me.