ZBrushCentral

Uv problem, maya to zbrush

i ve unfolded a foot in maya and right now im trying to use that unfold and im getting this
this is the uv from maya


this one the uvs when i use uv morph in zbrush
zbrush_uv

any thougths, tks in advanced

Hi @johiko

I’m not sure what’s going on here either, but Zbrush tends not to like UV layouts that are too close to the border of the UV space. Try to reduce the size to fit within the borders with a small bit of empty space between the island and the edges, and see if that changes things.

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tks for the response, that s the issue, zbrush is taking a uv out of the uv setup, im gonna do what you said, ill here again to tell you about it.

tks mate