Hi all
I hope someone can help, I’m a bit of noob with Zbrush so perhaps there is an easy solution.
After unwrapping my model in 3DS Max I went into Zbrush 4 using GoZ, then modelled etc, then exported the normals. I found that at this point that my unwrapping wasn’t sufficient and could do with refining in places. I would like to keep the sculpting I have done in Zbrush but I need to replace the UV’s with another UV map from Max.
How can I do this?.. I tried to go back to Max using GoZ and then applying another UV map, then going back to Zbrush but the new UV’s conflict with the model and give me some odd distortions