Please help somebody. So I create a low model in maya and uvs also. Then I export this model to zbrush and finished model in high quality and level. But then I chackt then I have UV overlapping! Not much I have not seed it before. What can I do? How I can ficks UV and no distroid my topology with hight level model?
I read some tutorials here with the same problem, but it not work by me. What I do wrong?
sory for my english