Hello guys~!
I totally shock by the awesomeness of the new UV Master, been playing around with it and easily achieve a nice UV map in just a few seconds 
And what I wanna ask here is, how do I transfer the texture from a photo to the mesh, cus currently Iām doing a project which require me to model a low poly model (<1800 poly) and transfer real human photo to the mesh.
Ok currently what Iām doing so far are:
- model in Lightwave
- import .obj into ZBrush
- generate UV map
- create a 2048 texture
What I have in mind before was using ZProject brush to transfer the photo, but it looks like when I do that, it polypaint the mesh instead of applying it to the texture, which giving me a super-ugly-lowrez polypaint (cus remember I only have <900 poly in the head) 
So please guys if you have any solution for this it will pretty much appreciated. 
_Revel