I’ve been using ZBrush for a few years now and am currently using 3.1 on Windows.
Up until now all the models I’ve had to deal with have not had overlapping UVs. That is, all the models I’ve ever worked with in ZB have had all the UVs in the 0-1 range.
But I was given a (humanoid) model to make texture and normal maps for and it was in OBJ format, but had the head overlapping the body UVs. So I moved all the head UVs over into the negative exactly one unit and exporeted the model out as OBJ. So the body UVs are in 0-1 while the head UVs are in -1 -0. But when I do a “Check UVs” in ZBrush it shows the map as being overlapped, like it was before I transformed the UVs.
Why is that? Is there a setting somewhere I’m missing?
Thanks for any help.