Hi!
We work on an animated movie in Budapest, and most of the characters are made with zbrush. We use normal maps from Z-mapper.
There is a problem with them. The UW-s are burnt in the normal maps. You can see the problem on the pictures above. I raised the contrast of the upper image a bit to see the lines better. Can anyone tell me how to solve the problem? Currently we paint it out in photoshop, but I hope there is a way to make clear normal maps. :o
Thanks in advance!
Mik
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