Greetings everyone. I hope someone will help me find out what’s the issue.
I have a simple mesh that was unwrapped in maya and imported into zbrush. It was promptly subdivided and sculpted on.
I’ve recently learned to bake out maps by using the Flattening feature in UV Master after hitting Work on Clone.
Previously on other meshes, the sculpt details would still be on the flattened UV layout. I would then render maps from there with certain matcaps.
However my problem now is after hitting “Work on Clone”, copying and flattening the UV map (it was already unwrapped in Maya) there are no sculpt details. It’s blank. I don’t know if I forgot to hit a button that I hit before that made it work. I’m stumped.
Thanks everyone for your time.