Hi Everyone,
I have been very interested in using UV master to do UV’s on some models I’ve got to get setup. I could export all sub tools as OBJ use a 3rd party solution and bring them all back in but that seems very inefficient. I have characters with belts and things and I want to have 3 maps essentially. I’d like a face texture, a body texture and an accessories texture.
I know from som research I can have multiple UV islands based on poly groups but the mesh is still one piece, can this be done with sub tools?
Thank you in advance!
-Patrick