ZBrushCentral

uv-master vs polymesh3d

I’ve done my model in dynamesh, then I’ve converted to model with 6 level subdivs via zremesher and zsphere projection. Then I’m trying to uv-map this model via UV-master, but when I click Unwrap, it says, please convert to polymesh3d first. If I convert my model to polymesh3d I’m losing my 6 levels of subdivs and can’t create displacement map.

How should I do my texturing?

If I can sculpt my model why it’s not a polymesh3d?

you need to change your mesh into an adaptive skin.

tool.adaptive skin.make adaptive skin.

you’re trying to work on your zsphere preview mesh.

thank you beta_channel, that helps