Hi Guys;
I have been playing with this awasome tool for last two days. It needs nothing but a single clicking and painting on the surface to get %95 correct uv layouts. That is correct. But I got a problem when I exported my mesh as .obj and imported it into 3dsMax.
Vertices on UV layout were saperated from each other though they look like one solid uv mesh.
I know that we can weld them. But why? What if I have a mesh which has approxamately 20.000 faces on it.
How can I solve that problem?
If you can help me, then there will be nothing to worry about.
Long Live UV MASTER!!!
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Best Regards;
Ozan