Hey, I’m having some very frustrating issues with UV Master. I’ve watched the initial help videos on ZClassroom and thought it would be easy and that i understood it, but then when it came to actually doing it, it seems to just simply not work properly for me 
I have a SubTool mesh that is a body and head all in one mesh. UV Master got the most part right, but could not do the head at all. So i looked into the problem further and thought maybe PolyGroups is the way to go; make the head a separate polygroup so it is seen separably.
Above is the head crudely ripped off of her body as a separate PolyGroup.
So then following the tutorials, i painted red to protect her face roughly,
…and painted blue to attract the texture seam to the back of her head… being the only texture seam i want on her head PolyGroup. (By the way, sometimes after painting the “protect”, then switching to the “attract” brush, it lost the information of the protect it seems… don’t know why?)
Anyway, with that done, i click “Unwrap”, expecting the generic brilliant head UV unwrap we all know and see in the tutorials… but no it gives me this, or a slight variation of this no matter what i do 
And notice how where i painted “attract” to the back of her head, it has actually made no seams at all… instead made her face look like she is leaking orange Tango.
Any help would be reallly appreciated here!!
-Ricky
Attachments







