ZBrushCentral

UV Master - Unwrap problem

HI ppl…

Im having a problem dealing with the ZB´s UV Master - Unwrap function, with that Attract/Protect/Erase and etc.

I was thinking that ZB would allow me to place the seams the way I wish to. I dont know whats going on but I placed all the seams the way i want and after the unwrap, ZB delete a few ones and place others where i dont want.

How to fix it?

Even ZB places the seams where I dont want to, is there any risk of a texture mismatch happening during the animation?

Thx in advance

MDAD2015

Attract/Protect isn’t really exact science. If you want polygon precise UV’s, you can use Attract/Protect to get partly there. Then use the selection tools (select/hide, group visible) to add individual polys to particular seams.