I was wondering if there is a way to export UVs from ZBrush via UVMaster to 3D studio max without each polygon having it’s on shell once a UVWUnwrap is applied to the model?
I’ve tried adjusting some of the export options in ZBrush before exporting, but nothing seems to work - nothing seems to give me 1 shell per UV element.
Any help would be apprciated - thanks.
