Hi. I am attempting to export my model and UVs using UV master to bring into Cinema 4d, and so I have followed a tutorial but when I flatten my UVs they appear rotated. And I’m not sure if this is because of this rotated UV, but when I try to apply it to my model in Cinema 4D the skin is in all the wrong places on the model! Any idea where I am going wrong? Thanks for you time 
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