Hey everyone. I’m new to UV Master. I’ve always used headus uvlayout. Anyway. This plug-in looks really cool. I do have two questions though.
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Is there a way to prioritize what part of a subtool gets more real estate on the map? For example. If a subtool consists of both the head and the body, is there a way to make sure the entire head polygroup gets a good amount of space on the UV map?
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Is there a way to make multiple subtools go on the same map? I know you can polygroup a subtool for one map, but what if you had multiple subtools that were all weapons or something and you wanted all the uv’s on one map? Is there a way to do this?