hi people
i just DL the UV master plugin which is great and simple to use
, but i hav a rather dissatisfaction with it immediately.
i used a previous low-poly charater body mesh for testing which is a single mesh from head to toes , then i unwrap it with UV master in a single island UV layout … i was happy with the layout and the seams … then i was thinking abt cutting the head off just to make it more even… i tried to do that in UV master but it wouldnt do (i know how to suggest seams placement to UV master, but that wasnt what i concerned tho)… so i brought the UVed mesh to maya and was going to do the cutting over there …
then there came with my dislike … in maya , i found that the single island UV is not complestely connected internally … for example … in the UV window, to select an island of (or seperated) UV, drag select some of the UV points in that island then shift R click to select the shell … but in the case of UV done in UV master, i couldnt select what appears to be a single island of UV at all … i mean this “single” island of UV is actually broken up into several pieces in maya UV editor, well… this is really a pain in the @ss if you wanna sow up all those internal edges without affecting the borders
…
i also brought the same mesh into blender, but the link function is working all right … so blender sees it as a single island of UV
so maybe this s just a maya problem ???
to the amazing people in pixology, any chance i can see an improved version of this soon???

