Hi guys…I have a huge problem…my model is too big in poly number to unwrap.
So i try to decimate and/or zremsh …even after that it says: not enough memory …split model in sub tools to reduce polycount…
can I avoid this ? How Do i handle high poly objects to export them later in 3ds max with UV ???
if i split it…will the seems be visible later in keyshot or 3d max ???
thanks 

