ZBrushCentral

UV Master problem

Hi,

I´m quite new to ZB but have trying to learn it now for few days. I have sculpted 2 heads, polypainted, UV Mastered and exported to Lightwave succesfully.
Today I started a new skull model. Everything went fine until it was time to use UV Master. When UV:n the upper part of the skull the seams come to worst places (eyes, etc.) I use “protect” on the front and set “attract” to the back of the skull but it didn´t change the seam placement at all.
What should I do to get the seams to move to back of the skull?

(I think the “holes” in mesh are causing the problem but I don´t know how to fix it…)

  • built

Attachments

juha_skull.jpg

Anyone has thoughts of this? Please!

try in a clone model with 2 or 3 subdivision more and then copy and pasted to the low res

Thanks, that helped a little but didn´t fully solve the problem.

Any other thoughts?

Ok, work on a clone just to preserve your original mesh…
try these two options:
a)Geometry>Equalize Surface Area or
b)Unify in deformations panel

i think you could have some une¿wnated poly inside the mesh that are the trouble, try to mask the surface and press Ctrl+I to see if you have inside some poly that you cant see?