I have a problem when UVing a character mesh in Zbrush using the UV Master. It unwraps and “relaxes” the separate polygroups perfectly, but it ignores the Control Painting for the face and back of the head. The red and blue areas simply disappear when I hit the unwrap button. I deleted the previous UVs in the UV roll menu as suggested on another post and made sure the mesh is all white. The mesh clone is clean. Very few people seemed to have this problem so I’m probably missing something obvious, but frankly, I’m about to lose my ****. Please, help. Image attached.
Attachments

