ZBrushCentral

UV master map is HUGE!

Hello-
I was wonder if anyone would know why when I unwrap my model using uv master my UV map is absolutely huge! I hit flatten and have to scale way way out to see the whole thing. I export the unwrapped model to maya and look in uv texture editor and at first thaouth there were no UV’s. As it turned out they were so out of scale with the bounding box I couldnt see them. I had to hit layout and they snapped into the bounding box fine. But how do I get them so that they generate to scale in the first place? I have unwrapped other models using uv master and have never seen this. I need to out put maps from zbrush and need correct uv’s on my model to do so.
Please help
thank you.

so I pressed a-bunch of buttons and it seems to now place my UV map into the bounding box. I still don’t know what I did differently. I restarted the program and pressed buttons. I dont know.

I’m going to go with…if you don’t know what you did, we don’t know what you did either :stuck_out_tongue: