ZBrushCentral

UV/Mappings seams gaps/widen in ZB

Looked around the forum and could not seem to find anything specific to this
problem.

Have a model going round trip MAX->ZB->MAX UV’s->ZB
So I can get the model back in no problem, finally.

The wierd thing now is big gaps appear at the uv seams when in ZB. When I polypaint and Col>Txr the different uv area seem like they are trying to blend accross the texture map. Ive tried adjusting FSBorder and such with no luck.
It will appear ok when I first import.

I have other models where the uv’s are contiguous with no issues.

Im sure there is something I am missing or a concept I skipped somewhere.
Anyone have an idea?
MAX2009
ZB 3.1
WinXp 64bit
bmzbi2.jpg

Attachments

bmzbi.jpg

bmzbi3.jpg

The problem appears to be that one or more of the UV’s has gotten pulled across the model. The point(s) may be a bit too close to the edge of the UV space. Or it may be a flaw in the export/import from Max.

First, fix that problem. If the border problem persists after that, then we’ll go from there.

Thanks Aurick, I will check it when I get home. At work right now.

Yeah looks like something screwy with the model, re-sym seeming to sort it out so far. Looks like a bumped something in ZB.