Alright here is the gist of things:
I create a mesh in maya, export the obj to ZB, and do what I need to do in ZB. After exporting the new obj file and displacement map ect. I push everything back into maya. Now my question is…how do I texture it via UV maps? The UV tiles in the “UV Texture Editor” are way off base. One tile will be on top of the mesh, the one next to it will be on the back…this creates for an extremely distorted crappy stretched looking texture. However, if i “Auto Map UV’s” then the displacement map goes A.W.O.L…So how would I texture my mesh after importing the displacement map and such?
Thanks!
- Jon