I use zbrush 3.1 and want to render in V-ray for Rhino. I am very new to uv mapping and polypainting etc.
I have a question about how it works. I’m doing a simple test just to see if I can get it to work. AUVtiles works well in zbrush but V-ray for Rhino doesn’t have that option (that I know of). If I use any other uv mapping (uvs, uvc, uvp) which are used in V-ray I can’t seem to get it to work right.
In the first image it shows the AUV tiles that works, but I can’t use. The second image creates a texture that uses the uvp method. How can I get the texture to map correctly in Zbrush? I have also tried the free version of the uvmapper to assign one of those methods to map it, but the same thing happens. Again, I am new so I know there may be a simple answer, but any help would be appreciated.
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