Hi. If I load an external lowpoly obj (already with uv maps) into Zbrush, it is there a way to transfer upon the lowpoly uvmap the details elaborated in ZB? (in order to paint directly onto an already detailed map, instead of guessworking and risking color displacements)
This should probably be moved to the technical subforum.
What do you mean by 'transfer upon the lowpoly uvmap the details elaborated in ZB"?
If you mean transfer the details from a high poly model in Zbrush onto your lowpoly imported .obj, then yes there is. You’re going to have to be a bit more specific about what you want to do though.
Hi.
Well, if it is so, I wait for some admin will do it.
What do you mean by 'transfer upon the lowpoly uvmap the details elaborated in ZB"?
If you mean transfer the details from a high poly model in Zbrush onto your lowpoly imported .obj, then yes there is. You’re going to have to be a bit more specific about what you want to do though.
I mean properly like what you said: after I detailed the lowpoly mesh in zb, the enhanced details will overlay (or substitute) the original ones of the base uv, either as a picture or as actual structure, so I’ll paint 'em better.