I dont really get this, Im new to zbrush and that might explain some…
I have sculpted a body. With a separate head as a subtool. And probably 15 more subtools like clothes and stuff.
So what I did was to export each subtool sd1 to obj, lay down the uvs in maya, and imported it back to the sculpt. Everything seems to work fine.
Then I have painted each subtool in zbrush. No problems. Then I press col-txr for the first subtool. It creates a nice texturemap. What I thought, was that I would be able to work my way down to create separate maps for each subtool. But this doesnt work.
I have searched zbc and been reading like every post that cover the topic. And it says zbrush can only handle 1 texture map. Which leads me into Subtool Master. But everything Ive tried seems to go wrong in 1 way or another. Something tells me I have worked in some kind of reverse order that makes everything more complicated than it should be.
After the uvs Im supposed to create a displacement map and normal map, so I assume I need to lay down uvs first? I just dont know how to do it on multiple subtools. As I said, Im a beginner so for a professional reading this might wonder why the heck I would try to do this or that, cause Im not really familiar with all this new stuff and I might be completely off track?
