ZBrushCentral

UV Map Outside of ZBrush

Would this be the correct workflow?

  1. Import low poly mesh with UV’s into ZBrush
  2. Sculpt low poly mesh in ZBrush to level 5 or 6
  3. Export displacement map from ZBrush at level 6
  4. Reduce sub-d level to 1 in ZBrush
  5. Export mesh as .obj from ZBrush

Question: After I sculpt do I need to recreate my UV map or can I use the original UV map I created outside of ZBrush? Do I have to resave my UV map from ZBrush after I have sculpted or do you only ned to create/save the UV map once?

workflow is good. Uv’s will stay unless you delete them (disableUV’s).

Thanks :):smiley: