Would this be the correct workflow?
- Import low poly mesh with UV’s into ZBrush
- Sculpt low poly mesh in ZBrush to level 5 or 6
- Export displacement map from ZBrush at level 6
- Reduce sub-d level to 1 in ZBrush
- Export mesh as .obj from ZBrush
Question: After I sculpt do I need to recreate my UV map or can I use the original UV map I created outside of ZBrush? Do I have to resave my UV map from ZBrush after I have sculpted or do you only ned to create/save the UV map once?
