ZBrushCentral

UV map from modo problem

I modelled this leaf in modo a little while back. It’s part of a bigger project i’m working on .

I am a newbie to polymodelling and zbrushing, so all the errors are baking my noodle quite severly.

Anyway, it looks like a vertex is still attached over the other side or some such. what’s going on, and how can i fix it?

Thanks very muhc in advance.

uv error.jpg

hard to say exactly… although my best guess would be that you have a UV coordinate too close to the border and zbrush is wrapping it around (zbrush doesn’t support multiple uv tiles).