Hello good people,
There are black seams on the border edges on my model inside Maya,
after I’ve imported it in from Z Brush. They are obtrusive looking, they
don’t show until the textures get applied on the .obj in Maya. It is hard
to find solutions on this site, or on the web in general for this issue.
I’ve heard there is a way to affect the UV map border? I’ve already tried
adjusting the UV Map Border up and or down. Somebody please help!?!
Paul