ZBrushCentral

UV Layout

Im a bit of a noob but I have just made a model I am very happy with,
and I dont like the uv layout zbrush has given me.
Is it possible to take the model into maya and change the uv layout?

A very stupid qeuestion i know :roll_eyes:
Because most people here are doing it probably,
but how do you do it, and what order do you do it in?
Do I take the low mesh into maya and create a new UV layout then
take it back into zbrush and project it onto the new layout.
I would really apreaciate if somone could help me pleas :smiley:
Or maybe point me in the direction of a tutorial on how to do it…

By the way Im new here and I absolutely low the work im seeing her here, its absolutly amazing :+1:
Sorry kind of off topic but had to say it :stuck_out_tongue:

You can make your low res mesh in Maya or ZBrush, doesn’t matter. And you can pass it back and forth between the two applications as many times as you want to do UV layout or whatever. Follow these basic rules and you’ll be good:

  • never change the vertex/point order in Maya, and don’t apply any modifiers or anything that will alter the point order. ZBrush relies heavily on point order being consistent when you import an updated version of a model.

  • do not move the model in Maya in the slightest or alter it’s pivot point. Again this will confuse ZBrush when you try to bring it back in.

  • make sure you don’t have any tris, ngons, floating points, overlapping UVs, or inverted UVs.

Any of this still will cause your model to “explode” or do some other nasty thing in ZBrush, especially when you step back up in subdivision levels.

Thank you so much, that really helps a lot.
:+1: