I’m working on a project in Zbrush and pretty much have my model complete and I’m ready to start painting and texturing.
For starters I’m going to texture the characters body and head first then move on to all the other stuff (clothes etc.)
I droped the characters resolution down to level 2 and exported the body and head out and threw it in 3ds max to do the UV layout. With some help from Tucho Fernández Calo, I figured out how to work with the Pelt mapping feature and created my first clean UVlayout.
After that I exported my character back into Zbrush and did a Uv test. I Had a couple errors, but went back to MAX and fixed the overlap problems.
NOW finaly, Here is MY Question: Did I mess up by not doing the UVlayout before I started sculpting, because I lost all my detail when I move up in levels of the gemoetry. Or is there a way I can get all my detailed resolution back?