Hi All,
Sorry if this has been answered somewhere else, but I haven’t been able to find it.
My first day at ZBrush 3.1. I’ve exported a low-res face from Maya 7 using the Export OBJ plug in (with all of the export options turned on). When I import the OBJ into ZBrush, the UV layout is lost, being replaced by what appears to be a simple cylindrical map which ends a little bit short of the bottom of the texture square.
If I re-import the OBJ into Maya, the UVs are fine.
As things are, I can’t make a usable displacement map because the UVs are overlapping under the chin.
Anyone got any idea what I’m doing wrong?
Many thanks for your help.
Jules

