I’m using Zbrush to make UVs (I have the most experience with this program). I used UV master to set up the seams and it looked fine. I just now find out that something was wrong with them and I have to redo it.
So, I went back into UV master and made a new set, it looks different this time, but has everything so I’m happy. However, the map appears to be huge. When I first clicked flatten, the screen was blank. I had to hit Frame to be able to see the map. I go to export the texture map with the Multi Map Exporter and click estimate time, and it tells me it will take 106 mins. The original took 3 minutes. What’s with this sudden jump? Does it have to do with the size of the map? Is there some way for me to make the map smaller?
[Edit]
I should mention I’ve already polypainted on it, since I thought I had it UVed correctly.
Also, right now it’s taking my guy and just flattening him out. He has some long legs though (he’s basically a giant spider). Would I be able to make seams that would cut the legs from the rest of the map? I think that would help save on space.