Hi,
Just to let everyone know I am pretty new to Zbrush.
I am using Zbrush to texture characters and have come across a few UV exporting issues that I cannot figure out how to fix.
My Pipeline is Softimage > Zbrush > Softimage.
My Problems;
- When I export from Zbrush my Cavity and Displacement map export fine however my Polypaint map either exports as a fully Black map or takes a completely different shape to the UV set (even though the Cavity and Displacement map come out perfect)
- For each model I have used the same approach however on some of the models the UVs export Low poly (only way I can think to explain) and squared around the edges. They should export smooth and rounded (the Uv should be a perfect circle in the photo)
(I have added a photo of this. Sorry that I have only been able to show a small part of the UV and model and please ignore the texture on the model as I haven’t bothered to mess with the Shader settings yet as I need to fix this problem first!)
I hope someone can help me as I am stumped.
Thanks to all that read and comment on this post!

