ZBrushCentral

UV Issues! Please help :(

Hi,

Just to let everyone know I am pretty new to Zbrush.
I am using Zbrush to texture characters and have come across a few UV exporting issues that I cannot figure out how to fix.
My Pipeline is Softimage > Zbrush > Softimage.

My Problems;


  1. When I export from Zbrush my Cavity and Displacement map export fine however my Polypaint map either exports as a fully Black map or takes a completely different shape to the UV set (even though the Cavity and Displacement map come out perfect)
  2. For each model I have used the same approach however on some of the models the UVs export Low poly (only way I can think to explain) and squared around the edges. They should export smooth and rounded (the Uv should be a perfect circle in the photo)

(I have added a photo of this. Sorry that I have only been able to show a small part of the UV and model and please ignore the texture on the model as I haven’t bothered to mess with the Shader settings yet as I need to fix this problem first!)

I hope someone can help me as I am stumped.
Thanks to all that read and comment on this post!

:slight_smile:

tool.geometry.SUV (smooth UVs) and RUV (Re-UV)

Hold ctrl over these items to get a better understanding of what they do, also take a look at the documentation.

Hi thanks for the reply.

I do however know what these both do. This was something I looked into first but they did not change the outcome of my results.

:confused:

If that isn’t fixing your problems then I would suggest just doing your baking inside of Softimage as that seems to be where you’re final output is going to be anyway.