mmmk, need some help if anyone can lend their time.
I created a model in maya and imported it into zbrush and detailed it up, then exported my lowest subdiv back to maya to uv. I uv mapped it and then tried to re-import it back to zbrush, but no matter how i import it and try to retain the detail, the mesh blows out with verts flying off everywhere.
I understand that this is because the point order has changed. What i dont understand is how did it change. All i did was export mesh to maya, uv map and re-import…
I could get around this by appending and using project all but this causes some mesh pinching and my system will crash if i have too many polys up (not a powerful computer).
Can someone give me a hand on how to create uvs and reimport it into zbrush and still have my high detail?