First off, sorry if this problem has come up before, I tried to do asearch but had no clue what keywords to use for this problem.
Anyways, I made a model and decided I was too lazy to UV map and decided I’ll detail it then UV map later and import it overtop the lowest detail level. So after detailing, I went into Maya, deleted half of the mesh (which is what I believe caused the problem), UV mapped, mirrored it and exported the OBJ, same number of faces/verticies and all. After I import everything seems fine, but I try and make a normal map and it crashes. I try again and decide to go up in detail level and this is what happens when I switch subdivision levels:
When I try to go down in detail levels after that it is still messed up.
Can someone explain to me how to fix this? Or what causes it? Or even how I can avoid it? I don’t really mind UV mapping it again as long as I know for sure I won’t run into the same problem again.
I’m guessing because I mirrored half the mesh the order in which the verticies are drawn was changed that it somehow made it incompatible with the current mesh.
I wasted a good 3 hours trying to figure out the problem with no luck, tried importing variously edited versions of the original exported OBJ that wasn’t mirrored and it never messed up. Also tried manually text editing the OBJ, which clearly was a silly idea also.