So I’ve done some thorough scouring this afternoon of the forums, but I’m on the clock atm and if someone can figure out this problem I’d be really relieved.
I’m having a similar issue it seems to many people of when you try to import the level 1 division that’s been UV’d, ZBrush crashes. I have a polypaint I’ve done, and I can export it and everything using ZBrushes GUV and AUV, but if I try to bring in UV’s as an import I can’t get it to work.
I am running on a powerful system, winxp 64, zbrush 3.1, and UV’ing using Maya 2009.
What I’ve found in the forums is this: In Maya, make sure that Create Multiple Objects is turned off in the Import options.
But this solution hasn’t fixed my problem. 2009 doesn’t even seem to have that exact option, they just have a radio button that says single object or multiple object and theres a check box underneath for multiple to “Use Legacy vertex ordering.”
I’ve tried importing the level 1 division mesh both single object and multiple object (though I assumed multiple was wrong) and tried it both with and without legacy. I’ve tried multiple UV layouts. All of which make zbrush crash after only moments of calculation. I’ve got the imported mesh to actually import if I lower the max divisions to 6 instead of 8, but the verts come in exploded so I know there has to be a vert ordering issue. I’m completely stumped, I’ve gone back to all the polypaint tutorials just to make sure I wasn’t forgetting a step or something and that doesn’t seem to be the case either. Is there something different with maya 2009 I’m not aware of? I just need some help so I can get this texture finished.